I thrive at the intersection of technology and creativity. I'm always looking for problems to solve and technologies to explore. I have experience in creative coding, physical and digital fabrication, projection mapping, robotics, interaction design, game design, virtual and augmented reality and theatrical media design.
In 2016 I graduated with honors from Carnegie Mellon University School of Drama with a BFA degree in Theatrical Media Design and a minor in Physical Computing.
I currently work in the Advanced Technology Interactives group at Universal Creative where I apply my design and technical skills to projects in themed entertainment.
|
Creative Coding
|
Design Software
|
Reality Computing
|
Theatre Production
|
|---|---|---|---|
| OpenFrameworks | Maya | Rapid prototyping | Media design |
| C++ | Blender | Basic Electronics | Lighting design |
| Unity 3D | AutoCad | Laser cutting | Production management |
| C# | Solidworks | Arduino | Directing |
| Processing | Grasshopper | 3D printing | Model making |
| Java | SketchUp | Augmented reality | Carpentry |
| Python | After Effects | Virtual reality | Hand drafting |
| HTML | Photoshop | Welding | |
| CSS | Premier Pro | ||
| JavaScript | Touch Designer | ||
| GitHub | Resolume | ||
| Millumin |