FOOT 3D SCULPT

PROCESS

I digitally sculpted this foot model using Blender. The sculpt is very high poly with just under 400,000 faces. Due to the high level of detail rendering this model can be very time consuming and real time rendering is out of the question. To solve this problem I created a procedural material reminiscent of polished bronze. This custom shader allows the model to be rendered at close to real time.